Sims 2 unlock alien eyes




















It used to go the normal colored eyes and then alien would be there unlocked. So I'm looking for something that unlocks the alien eyes in CAS but also shows my default replacement, not what the Treeag version does from Mod the Sims.

Does that make sense? Have you run the HCDU to see if you have anything that directly conflicts with creaturefixes? Do you have the right version of creaturefixes for your game setup? What defaults replacements have you used for the alien eyes? Also, it seems that the skin you're using is custom. Have you had success before in changing the appearance of custom-skinned alien-eyed sims?

When was the last time? According to HCDU everything is going alright with creaturefix. Nothing is clashing with it. Could it be because the skin is loading first?

I love her forever and ever, and she's given me permission to repost her tutorial here, for the benefit of others. I used photoshop 6, but whatever you use should be fine.

The 'Unlock alien eyes for all skintones' mod from here A default set of alien eyes in your downloads folder. I like the one with the kitty whiskers. Now select the ages you want the facemask to appear for.

Aliens can also wear normal Sim clothing. Their voices carry a metallic tint to them, but are otherwise the same as normal sims. Aliens can be created from the Create a Sim menu. From Create a Sim, players can choose from a range of alien face presets, unique eyes, and a range of skin tones such as blue, purple and green.

They can also adjust the pointy ears. There is also a range of alien-like makeup which can also be used by normal Sims. Aliens can also have a range of skin tones such as blue, purple and green. Prior to Patch 17 , aliens could not wear regular clothes and were incapable of having hair. However, the update allowed aliens to wear clothes and hair, with the only limitations being the lack of skin details and styled looks.

Aliens can change themselves to look like normal Sims. At any time, players can edit and adjust how an alien will look while disguised. While disguised, an alien can appear like a normal Sim and not be spotted by Sims. If a Sim figures out the alien is in disguise, the alien can erase the Sim's mind and go about their day pretending to be a normal Sim. It is also entirely possible to simply not equip an aliens disguise, although some normal sims react negatively to undisguised aliens.

There is a secret lot , called Sixam , which can be visited through the Electroflux Wormhole Generator built using the Invention Constructor or via a rocket ship. Just like in The Sims 3 , alien abductions can happen randomly during the night. If a Sim works in the Science career and they fail a day at work, the Sim's chance to be abducted is increased. Another way of increasing the chances is if the scientist Sim creates a satellite dish through the invention constructor, they can use the satellite to call aliens to the lot to which can increase the chance of alien abduction furthermore.

Aliens only take an interest in those who take an interest in them. The Sim returns a few hours after his or her abduction with a changed personality. At this point in time, 25 years before The Sims 2 , aliens are clearly just beginning serious research on Simkind, and have minimal knowledge of Sims themselves - though the alien pregnancies of Nestor Caliente and Glarn Curious would likely have occurred prior to the events of The Sims.

It is also too far back in time to tell what type of alien carries out the abduction. In the console story mode, abduction is rather more difficult than in free play mode. When a Sim is abducted, nothing is shown but the Sim acting frightened and freezing up going into the air.

As in the PC version, the Sim looks as though he or she is being electrocuted and floats upward. In regards to Sims being abducted, aliens take the dignified and fair approach of only taking an interest in those who take an interest in them.

The Sim returns a few hours later with a memory of the abduction, but, with one exception, is not otherwise affected. How this is done is unexplained, as is the reason for doing it. What is referred to by Sims as a painful, embarrassing, and frightening abduction is merely "pollination" to the aliens, which inevitably results in an alien-Sim hybrid. In general, nonresident aliens do not take an interest in abducting Sims who have not taken an interest in them, though there is a small chance that a Sim walking at night will be abducted.

If this happens, the interaction cannot be cancelled and the only way to prevent it is by deleting the UFO before the Sim is abducted. A Sim who has been abducted will return with a negative "Abducted" moodlet that lasts 12 hours.

If the Sim is a non-occult male who is an adult or young adult, there is a chance that he will receive a negative "Unexpected Weight Gain" moodlet after the "Abducted" moodlet has expired. Apparently, these aliens do not create hybrids, but use abducted male Sims as host bodies for alien genetic material. Aliens who have joined a family and become playable bring their UFOs along. They can use this to abduct Sims they know, but this is in the nature of an alien practical joke.

Alien abduction returns in The Sims 4: Get to Work. An abduction can occur anytime at night 9 pm to 4 am. When an abduction does occur, the Sim will stop whatever they're doing and go to the spot of abduction. The Sim will then be beamed up by a blue light into a UFO and be flown off. The Sim will then come back a couple hours later with a moodlet pertaining to aliens and abduction. Both female and male Sims, including aliens, can be abducted.

Sims in the scientist or medical profession are more likely to be abducted. The satellite dish and the worm hole generator also increase the odds.

The satellite dish can also be used to contact aliens, which may trigger an abduction. Likewise, the satellite dish can also be used to prevent abductions for up to 24 hours. Click on tab 3 to edit your Sim's hair and face, and go to the Eyes tab. Debug Mode will have enabled the pitch-black alien eyes.

Adjust their facial structure. You can make your alien Sims have wild facial structures, or you can choose to make them look like typical Sims. If you want to create really wild facial structures, open the tab of a random facial feature for instance, the mouth. Drag at least one slider all the way over to the left or the right. Go to another tab e. The slider should have reset itself, meaning you can continue editing the feature to an outrageous extent. Edit their other features as you like.

Aside from their skin tone and eye color, alien Sims are essentially just like non-alien Sims, so you can give them whatever name, clothes, aspiration, and personality you want. Confirm the Sim and create the household. Once you've finished creating your Sim, click on the checkbox to confirm them. From there, you can create further Sims, set family ties, or simply create the household by clicking the checkbox. Your alien Sims are now ready to be moved into a lot!

Include your email address to get a message when this question is answered. If you want more diversity in your alien population, try making many families of aliens with different facial structures, hair colors, and eye colors.



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